I've just read
Andrew Doull's post on Ascii Dreams about a certain part of the development process: periodic halts. Sounds familiar...
Anyways, the post made me think about how UR's future might look. What I'd like everyone to bear in mind is that I'm not abandoning the development completely. Yes, I've halted it and I'm not changing my mind. I've been doing slightly better lately, ever since I decided to return to Poland. I'm still demotivated, but at least not as depressed as I used to be. That's a good sign, I guess.
Also, I haven't stopped working on UR, I'm just not coding. I'm still planning things, devising a work breakdown structure, so to say (sorry for the project management slang, I'm dealing with it way too much at work), thinking about the background story and a unique setting, creating a monster list, that sort of things. I haven't revealed any of it so far basically because I prefer not to announce what's not even half coded, but the number of drafts is increasing. I still haven't carved the requiescat in pace on UR's tombstone.
So, be patient. The Kingdom of Darkness shall rise again! (eventually)